You'll want to head down the Demolisher tree for extra cooldown resistance and anomaly power. If you just want to get down and dirty and deal as much damage as possible, you can opt for an explosive Technomancer build best suited to dealing AOE damage with the Pain Launcher, Tools of Destruction, and Scrapnel skills. , each killing shot replenishes 35 points of health to allies in a 5 meter radius (best in the early game) Some of the best mods for a Technomancer that heals their team and can still deal significant damage include the Tier 3 Quartermaster mod for the Fixing Wave skill, this replenishes your ally's weapon magazine, the Tier 1 Cleansing Wind mod for Fixing Wave, which removes negative status afflictions for allies, and the Tier 3 Breathe In mod, which reduces the Fixing Wave cooldown by 20 percent.įor Blighted Rounds, when the skill ends 40 percent of damage dealt is turned into healing for allies and spread equally between themįor the Cryo Turret, when the turret ends allies are healed by 30 percent of their max health if they're in a 5-meter radius of the turret RELATED: Outriders: Should You Dismantle Gear Or Sell It? We've had great success with the Technomancer and the Fixing Wave skill. Against quests like the Shepherds of Enoch, you might just need that extra healing. , which allows you to place down two Cryo Turrets at once, a total game-changerĪt a very high world tier, over 12+, it's a great idea for one of your three-man team to go for a more support-orientated build. , which freezes enemies upon reloading if you've previously shot them with your weapon (this is an awesome mod) , which freezes nearby enemies when your health drops to 30 percent, great for getting out of tight situations The best mods for a Freeze build include Ice Component, which transforms your Blighted Turret into a Freeze Turret the Increase Damage mod for the Cryo Turret that scales with your anomaly power, and Freezing Boost, a class neutral mod that increases your damage by 15 percent against frozen enemies. RELATED: Outriders: 7 Things It Does Better Than Gears Of War Although Elites and Captains will often resist the freeze, stopping charging grunts can help you manage the fight. Freeze is pretty good for those large-scale boss fights full of constantly respawning minions, such as during the more difficult endgame expeditions. The specific armor you utilise is not as important as the mods you put on them, these are the ones you should be on the lookout for, I will mention that for all intents and purposes look to increase your firepower over all other stats.Ĭredits to SoildFPS for some screenshots of an example godroll weapon.The Freeze Technomancer makes use of the Cryo Turret as its most important skill. Utilise Fully Automatic Snipers or Bolt Action Snipers for extremely high DPS against mobs with blighted rounds, rifles will work better against massive hords but if you can memorise the timing for bosses then you can switch to a bolt action right before they come and burst them fast. ![]() Rifle Standard, Light and other variants are all good, stay away from all “one shot” variants however, they do not synergise well with your blighted rounds. The bread and butter of this build, around 90% of your damage done per expedition will be from this if you build it right, it will melt through alot of enemies that would normally take 2+ mags to kill, it’s relatively simple to use so I won’t bother explaining it, the key mechanic is making sure you don’t run out of ammo, but that is helped a bit by some of the Weapon and Armor mods I will be explaining shortly. ![]() ![]() I cannot recommend fixing wave enough, I can count 10+ times each expedition where we wouldn’t have been able to output enough DPS if we had to worry about the smaller mobs, fixing wave allows people to focus on DPS knowing their technomancer has a huge heal ready with a buff that can make them immune to pretty much everything for 5 seconds after that, it can also be utilised to instantly heal your team to full after you revive them. To be utilised to stop enemy mobs from jumping directly onto you and used to interrupt certain boss mechanics as well as provides you with a moment of respite if needed to resurrect a team mate, this is replaceable but the best at what it provides.
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