If the player fails to win the entire map, they still receives points based on the number and value of victory locations controlled. The overall objective of each side is to control the maps in the operation, with each map having a certain point value: Operations are made up of a series of battles (up to five), and depict an operation spanning several days in a specific locale (such as the offensive at the Arnhem Bridge). Declaring a ceasefire or retreating from the battle immediately ends it. Sometimes, the Allies may have to secure a bridge (by forcing the Germans off the map) before the Germans can destroy it. The objective of each battle is usually for the Allies to take victory locations dotted around the map, and the Germans to hold those locations (although this can vary with the map). Units are assigned to each player at the start of the battle, and cannot be changed. Battles are played in a single seating, and usually last several minutes. The "battle" depicts a single one-day engagement, such as the taking of the Arnhem rail bridge ( Battle of Arnhem). The player can choose to play a single battle, or a longer operation or campaign made up of multiple battles. More specialized infantry teams such as flamethrower engineers, mortar teams and machine gun teams are placed in the support category, as are vehicles (including halftracks, armored cars, tanks, tank destroyers and assault guns) and fixed guns. The infantry category contains most infantry units, such as rifle infantry, scouts, snipers, MG42 machine gunners (for the German side), antitank infantry (for the Allied side), heavy assault teams, and reserves. The units used in the game vary, but are nonetheless divided into two categories: infantry, and support. Units have limited fields of vision (particularly vehicles), suffer from fatigue, have limited ammunition, can be suppressed, will break and flee if their morale drops too low, and generally behave in a manner similar to real life (although there are options to make units always visible, always obey orders, and/or fearless). Depending on the map, terrain features can include a variety of features providing concealment and cover, such as hills, hedges, foxholes, trenches, streams and buildings. On February 6, 2018, the game was re-released on GOG.com.Ĭombat takes place on a two-dimensional map with three-dimensional terrain elements. The game received mainly positive reviews. The game may be played as either the Germans, or the Allies, the latter divided into the British, Americans, and Polish. The second installment of the Close Combat series, the game is played on a two-dimensional map, between two players.Ĭlose Combat is based on Operation Market Garden most units in the game are based on those used in 1944, with the exception of a few which are only available in custom games. And on the bright side, my neighbor has his porch floodlight off tonight Plus there are no clouds to speak of.Īnyone try this target in these sort of conditions with this size scope? Can I expect anything after stacking in the morning before I head off to work?Įdited by revans, 04 November 2022 - 07:03 PM.1997 video game Close Combat: A Bridge Too FarĬlose Combat: A Bridge Too Far, or Close Combat II, is a World War II real-time computer wargame, developed by Atomic Games, and released on October 13, 1997. So far I'm not very encouraged as I cannot detect a hint of the galaxy in a 3 minute sub. Still, I thought it was worth a try if only because it is on the opposite side of the sky from the rising moon. ![]() I decided not to use a filter because only narrow band filters have any chance of defeating the moon and this is a broadband target. That gives me about 6.5 hrs total imaging time if nothing goes wrong, and the moon rises higher and higher during the imaging run. I have to work tomorrow and decided only to image it till the meridian flip about 1:39 am. Also known as Caldwell 5 this is a large but faint galaxy barely seen through galactic dust and Milky Way stars. ![]() With an 87% illuminated moon rising in the southeast, I'm starting an imaging run at 7 pm local time on IC 342. I decided to try the impossible with a 120mm f7 refractor tonight in Bortle 5-6.
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